Pointer Focus Indicated
Summary in Plain English
There is a visible pointer indicator - except over video, where it may hide as long as there is a way to bring it back, and where the pointer is steering the direction of view in a virtual or real-world environment.
Why It Matters
Losing the pointer means losing your place. The exceptions cover the cases where a visible cursor would obscure the content itself.
Scope: When This Applies
The draft's own conditions, quoted from guidelines/groups/interactive-components/pointer-focus-appearance/pointer-focus-indicated.md.
Except when
- The pointer is on a video - it can be hidden if there is a pointer mechanism to un-hide the pointer indicator.
- The pointer controls the direction of view in a virtual or real world environment.
Notes in the draft
Examples of pointers which do not always show the pointer indicator:
- A touch-screen interface does not need to have an indicator as the pointer is not on an element before activating it.
- An eye-tracking interface highlights the element under the gaze of the user, but otherwise does not have a pointer indicator.
- A game where you use the pointer to move the entire view around a virtual environment.