a11y teacher edition W3C WCAG 2.2 & WCAG 3.0 draft reference
Plain English Accessibility Hub

Translating W3C Standards for Designers, Developers, QA & Product teams

โš ๏ธ W3C Working Draft Notice

WCAG 3.0 is an active W3C Working Draft in development by the AGWG. Requirements, assertions, the conformance model and reporting tiers are still being developed and may change. The latest published draft is the 10 September 2026 Working Draft; this site follows the editorsโ€™ draft, which also includes exploratory provisions.

developing Core requirement

Pointer Focus Indicated

Group: interactive-components • Guideline: pointer-focus-appearance

Summary in Plain English

There is a visible pointer indicator - except over video, where it may hide as long as there is a way to bring it back, and where the pointer is steering the direction of view in a virtual or real-world environment.

Why It Matters

Losing the pointer means losing your place. The exceptions cover the cases where a visible cursor would obscure the content itself.

Scope: When This Applies

The draft's own conditions, quoted from guidelines/groups/interactive-components/pointer-focus-appearance/pointer-focus-indicated.md.

Except when

  • The pointer is on a video - it can be hidden if there is a pointer mechanism to un-hide the pointer indicator.
  • The pointer controls the direction of view in a virtual or real world environment.

Notes in the draft

Examples of pointers which do not always show the pointer indicator:

  • A touch-screen interface does not need to have an indicator as the pointer is not on an element before activating it.
  • An eye-tracking interface highlights the element under the gaze of the user, but otherwise does not have a pointer indicator.
  • A game where you use the pointer to move the entire view around a virtual environment.